|First Encounter||Reactor Level|
|Most Common|| Reactor Level|
|Preferred Weapon|| Frag Grenade|
Minipistol (Teflon Rounds)
|Primary Attack||Proximity Detonation|
|Damage (per Hit)||200|
The Autobomb is an enemy encountered in System Shock.
The Autobombs are most commonly encountered on the Reactor Level of Citadel Station and can be extremely dangerous. They move fast and explode when they get close, and can easily kill you unless you're at full health.
There is a place on Reactor Level which continuously produces Autobombs - whenever one of them is destroyed, a new one appears. Don't waste your ammo there, no matter how many you shoot, there will always be more. You have to find another way around.
Another chamber on the Bridge is also filled with endlessly-reappearing Autobombs. Some will need to be destroyed to reach the force door controls, but trying to exterminate them is still fruitless; move quickly and do not linger.
The Sensaround Multi-View Unit is particularly helpful when in an area where autobombs lurk, especially where one might spawn behind you. Because the autobomb makes no noise and its only attack is exploding, the only effective defense against an autobomb is to see it coming. Fortunately, its comically large, bright blinking red eyes make that trivial, even in a dark environment.
An alternative to the Multi-View Unit might be to use Land Mines when autobombs are suspected.
|System Shock Enemies|
|Mutants (Organics)||Humanoid Mutant • Zero-Grav Mutant • Inviso-Mutant • Avian Mutant • Gorilla-Tiger • Virus Mutant • Plant Mutant|
|Robots||Autobomb • Exec-Bot • Flier-Bot • Hopper • Maintenance-Bot • Repair-Bot • Security-1-Bot • Security-2-Bot • Serv-Bot|
|Cyborgs||Cyborg Drone • Cyborg Assassin • Cyborg Warrior • Cyborg Enforcer • Cyborg Elite Guard • Cortex Reaver •|
Mutated Cyborg • Cyborg Diego
|Cyberdenizens||Cyberdog • Cyberguards • Hunter-Killer • Cortex Reaver • SHODAN|