|First Encounter||Level R - Reactor|
|Most Common||Level 9 - Bridge|
|Preferred Weapon||Frag Grenade|
Minipistol (Teflon Rounds)
|Primary Attack||Proximity Detonation|
|Damage (per Hit)||200|
The Autobomb is an enemy encountered in System Shock.
The Autobombs are most commonly encountered on the Citadel Station's Bridge and can be extremely dangerous. They move fast, explode when they get close, and can easily kill you unless you're at full health.
There is a chute on Engineering Level where Autobombs are produced - whenever one of them explodes, a new one appears. Don't waste ammo there, because no matter how many you destroy, there will always be more.
A large maze on the Bridge is also filled with endlessly-reappearing Autobombs. Some will need to be destroyed to reach the force door controls, but trying to exterminate them all is fruitless. Move quickly and do not linger.
Using Energy/Projectile Shield in Autobomb-ridden places is almost a must.
The Sensaround Multi-View Unit (version 2 or higher recommended) is particularly helpful in an area where Autobombs lurk, especially where one might appear behind you. Because the Autobombs make no noise and their only attack is explosion, the only effective defense against them is prevention. Fortunately, their large, bright red blinking sensors make that trivial, even in a dark environment.
Alternatively, live Land Mines could be used if they are expected.
Minipistol loaded with teflon rounds or slightly stronger one-shot weapons are recommended against them.
|System Shock Enemies|
|Robots||Serv-Bot • Repair-Bot • Hopper • Security-1-Bot • Maintenance-Bot • Autobomb • Exec-Bot • Flier-Bot • Security-2-Bot|
|Mutants||Humanoid Mutant • Zero-Grav Mutant • Virus Mutant • Inviso-Mutant • Avian Mutant • Gorilla-Tiger • Plant Mutant|
|Cyborgs||Cyborg Drone • Cyborg Assassin • Cyborg Warrior • Cyborg Enforcer • Cortex Reaver • Diego Cyborg • Mutated Cyborg • Cyborg Elite Guard|
|Cyberspace Entities||Cyberdog • Cyberguards • Hunter-Killer • Cortex Reaver • SHODAN|