|First Obtained||UNN Rickenbacker|
|Requirements|| Strength - 3|
Agility - 3
Research - 6
Exotic Weapons - 6
|Attack Type|| Anti-Human|
|Summon Code||"worm launcher"|
The Annelid Launcher is a weapon featured in System Shock 2, and is the final exotic weapon one can obtain.
It is a heavily modified alien device, and it is impossible to discern its original function. It fires a yellow, heat-seeking projectile when the trigger is pulled. The worm projectile is telekinetically directed by the weapon, and will try to 'home in' on its target; you can't influence its choice of target other than by changing your aim.
The Annelid Launcher requires Exotic Weapons skill level 6, Strength 3 and Agility 3 to use. Research skill 6 is also required to research this weapon. Both Molybdenum and Selenium are needed in the process.
|Worm Clusters - Annelid tissues which appear all around the game. When collected in laboratory beakers, they can be injected into this weapon and will allow it to reproduce nanite-virus hybrids.|
|Attack Type||Annelid||Half-Annelid||Mech||Half-Mech||Basic||Final Boss|
- Anti-Human - It fires a yellow projectile which deals Anti-Human damage. Each shot consumes 4 units of Worms.
- Anti-Annelid - It fires a pink projectile which deals Anti-Annelid damage. The ammunition consumption is unchanged.
- Upgrade 1 - Increases clip size from 8 to 18 and increases damage by 10%.
- Upgrade 2 - Increases projectile speed by 100% and increases damage to a total of 25%.
- As the ultimate weapon to eliminate organic opponents, it is also the biggest investment in the whole game. The TC-11 "Brick" Grenade Launcher requires roughly half the amount of Cybernetic Modules that this weapon requires to maximize its damage output, and can be obtained starting from the very beginning.
- The firepower of an Annelid Launcher will only exceed that of the Grenade Launcher when fighting against pure annelid creatures, mainly consisting of Arachnids (which the Grenade Launcher can usually still kill in one shot anyway).
- A LabAssistant implant can raise one’s Research skill by one level; in other words, only Research skill level 5 is needed. However it does not change the fact the that this weapon is the most expensive item to research.
- The major advantage of this weapon is that its projectiles are heat-seeking and have a decent size of blast radius. It is basically the closest thing to a missile launcher in the game, and not much aiming is required.
- However, it cannot target the Nodes of the Brain of The Many; therefore, carrying a backup weapon is advised.
- The HUMAN mode deals a large amount of extra damage to the player, and thus should never be used in close range. The ANNELID mode, on the other hand, does not hurt the player.
- Rumblers, which are the most durable half-annelid creatures in the game, can approach the player very fast. Therefore, either eliminate them in HUMAN mode quickly from a distance, or prepare for a prolonged, close range battle in ANNELID mode.
- Exotic Weapons degrade much faster than any other type of weapons, so upgrade the Maintenance skill as much as possible if you intend to use this weapon a lot.
- Bear in mind that Worms are the most uncommon type of ammunition in the game, so it is advised to make every shot count.
- According to the in-game description, this weapon is semi-sentient. However, one can barely observe any differences between it and any other weapon.
|System Shock 2 Weapons|
|Standard Weapons||Wrench • Talon M2A3 .45 Caliber Pistol • Shotgun • M-22 Assault Rifle|
|Energy Weapons||Apollo H4 Laser Pistol • Mark VI Laser Rapier • Dual-Circuit EMP Rifle|
|Heavy Weapons||TC-11 "Brick" Grenade Launcher • Stasis Field Generator • Fusion Cannon|
|Exotic Weapons||Crystal Shard • Viral Proliferator • Annelid Launcher|
|Others||Black Ops Psionic Amplifier|