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*It is important for every melee specialist to upgrade Agility, as one needs a high movement speed to dodge attacks, and catch up the pace of a [[Cyborg Assassin (SS2)|Cyborg Assassin]]. |
*It is important for every melee specialist to upgrade Agility, as one needs a high movement speed to dodge attacks, and catch up the pace of a [[Cyborg Assassin (SS2)|Cyborg Assassin]]. |
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**Agility 3 is also the requirement of the [[Mark VI Laser Rapier]] and [[Annelid Launcher]]. |
**Agility 3 is also the requirement of the [[Mark VI Laser Rapier]] and [[Annelid Launcher]]. |
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− | *If one mainly uses ranged |
+ | *If one mainly uses ranged weapons, Agility should then be on a lower priority. |
*[[Speed Booster]]s provide a short-term alternative to Agility. |
*[[Speed Booster]]s provide a short-term alternative to Agility. |
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Revision as of 11:57, 5 March 2017
Agility or AGI is one of the basic statistics in System Shock 2.
Overview
The maximum level of each statistic is 8. A player can only permanently upgrade Agility to level 6, while the last two levels require a combination of the following items/psionic disciplines to temporarily reach:
- A SwiftBoost Implant
- Psychogenic Agility
Agility is the requirement of certain weapons, and increases the movement speed of the player. It also reduces damage taken from falling and weapon recoil.
Agility Level | Bonus Speed |
1 | 20% |
2 | 30% |
3 | 40% |
4 | 50% |
5 | 60% |
6 | 70% |
7 | 85% |
8 | 100% |
Strategies
- It is important for every melee specialist to upgrade Agility, as one needs a high movement speed to dodge attacks, and catch up the pace of a Cyborg Assassin.
- Agility 3 is also the requirement of the Mark VI Laser Rapier and Annelid Launcher.
- If one mainly uses ranged weapons, Agility should then be on a lower priority.
- Speed Boosters provide a short-term alternative to Agility.
Template:SS2CharacterBuilds