System Shock Wiki
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(Simplified the damage equation)
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==Damage Factor Table <ref>http://www.gamefaqs.com/pc/185706-system-shock-2/faqs/41882</ref>==
 
==Damage Factor Table <ref>http://www.gamefaqs.com/pc/185706-system-shock-2/faqs/41882</ref>==
 
{|border="1" cellspacing="0" cellpadding="2"
 
{|border="1" cellspacing="0" cellpadding="2"
|bgcolor=#003300|PSI Level
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| bgcolor="#003300" |'''PSI Level'''
|bgcolor=#003300|Damage Factor
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| bgcolor="#003300" |'''Damage Factor'''
 
|-
 
|-
|align=center|1
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| align="center" |'''1'''
 
|align=center|1.13
 
|align=center|1.13
 
|-
 
|-
|align=center|2
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| align="center" |'''2'''
 
|align=center|1.52
 
|align=center|1.52
 
|-
 
|-
|align=center|3
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| align="center" |'''3'''
 
|align=center|2.17
 
|align=center|2.17
 
|-
 
|-
|align=center|4
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| align="center" |'''4'''
 
|align=center|3.08
 
|align=center|3.08
 
|-
 
|-
|align=center|5
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| align="center" |'''5'''
 
|align=center|4.25
 
|align=center|4.25
 
|-
 
|-
|align=center|6
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| align="center" |'''6'''
 
|align=center|5.68
 
|align=center|5.68
 
|-
 
|-
|align=center|7
+
| align="center" |'''7'''
 
|align=center|7.37
 
|align=center|7.37
 
|-
 
|-
|align=center|8
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| align="center" |'''8'''
 
|align=center|9.32
 
|align=center|9.32
 
|}
 
|}
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==Notes==
 
==Notes==
 
*Overloading affects only duration, not damage
 
*Overloading affects only duration, not damage
*The equation for the damage factor is: 1+0.13 ψ²<br>where ψ is the PSI level<ref>http://www.ttlg.com/forums/showthread.php?t=92578&p=1187699&viewfull=1#post1187699</ref>
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*The equation for the damage factor is: 1 + (0.13 x PSI²)<ref>http://www.ttlg.com/forums/showthread.php?t=92578&p=1187699&viewfull=1#post1187699</ref>
   
 
==Strategic Analysis==
 
==Strategic Analysis==
 
*Essential to melee-based character builds, very beneficial to all but completely non-melee characters
 
*Essential to melee-based character builds, very beneficial to all but completely non-melee characters
*Even modest PSI rating boosts melee attacks significantly, especially, when combined with [[Psi Booster]], [[PsiBoost]] [[Implant]], and/or [[WormSkin Armor]].
+
*Even modest PSI rating boosts melee attacks significantly, especially, when combined with [[Psi Booster]], [[PsiBoost™]] [[Implant]], and/or [[WormSkin Armor]].
 
*High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows.
 
*High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows.
 
*Even if you don't normally do hand-to-hand combat, this can be combined with [[Cerebro-Energetic Extension]] (a psionic 'sword') to inflict amazingly potent damage.
 
*Even if you don't normally do hand-to-hand combat, this can be combined with [[Cerebro-Energetic Extension]] (a psionic 'sword') to inflict amazingly potent damage.
   
 
==References==
 
==References==
<references/>
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<references />
 
----
 
----
 
{{SS2PsionicDisciplines}}
 
{{SS2PsionicDisciplines}}

Revision as of 10:52, 15 September 2019

AdrenalineOverproduction

Adrenaline Overproduction is a Tier Two psionic discipline that multiplies hand-to-hand damage by a factor based on current PSI.

Duration: 10 seconds per PSI.

Damage Factor Table [1]

PSI Level Damage Factor
1 1.13
2 1.52
3 2.17
4 3.08
5 4.25
6 5.68
7 7.37
8 9.32

Notes

  • Overloading affects only duration, not damage
  • The equation for the damage factor is: 1 + (0.13 x PSI²)[2]

Strategic Analysis

  • Essential to melee-based character builds, very beneficial to all but completely non-melee characters
  • Even modest PSI rating boosts melee attacks significantly, especially, when combined with Psi Booster, PsiBoost™ Implant, and/or WormSkin Armor.
  • High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows.
  • Even if you don't normally do hand-to-hand combat, this can be combined with Cerebro-Energetic Extension (a psionic 'sword') to inflict amazingly potent damage.

References