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==Damage Factor Table <ref>http://www.gamefaqs.com/pc/185706-system-shock-2/faqs/41882</ref>== |
==Damage Factor Table <ref>http://www.gamefaqs.com/pc/185706-system-shock-2/faqs/41882</ref>== |
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{|border="1" cellspacing="0" cellpadding="2" |
{|border="1" cellspacing="0" cellpadding="2" |
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− | |bgcolor=#003300|PSI Level |
+ | | bgcolor="#003300" |'''PSI Level''' |
− | |bgcolor=#003300|Damage Factor |
+ | | bgcolor="#003300" |'''Damage Factor''' |
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|- |
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− | |align=center|1 |
+ | | align="center" |'''1''' |
|align=center|1.13 |
|align=center|1.13 |
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|- |
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− | |align=center|2 |
+ | | align="center" |'''2''' |
|align=center|1.52 |
|align=center|1.52 |
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|- |
|- |
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− | |align=center|3 |
+ | | align="center" |'''3''' |
|align=center|2.17 |
|align=center|2.17 |
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|- |
|- |
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− | |align=center|4 |
+ | | align="center" |'''4''' |
|align=center|3.08 |
|align=center|3.08 |
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|- |
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− | |align=center|5 |
+ | | align="center" |'''5''' |
|align=center|4.25 |
|align=center|4.25 |
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|- |
|- |
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− | |align=center|6 |
+ | | align="center" |'''6''' |
|align=center|5.68 |
|align=center|5.68 |
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|- |
|- |
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− | |align=center|7 |
+ | | align="center" |'''7''' |
|align=center|7.37 |
|align=center|7.37 |
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|- |
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− | |align=center|8 |
+ | | align="center" |'''8''' |
|align=center|9.32 |
|align=center|9.32 |
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==Notes== |
==Notes== |
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*Overloading affects only duration, not damage |
*Overloading affects only duration, not damage |
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− | *The equation for the damage factor is: 1+0.13 |
+ | *The equation for the damage factor is: 1 + (0.13 x PSI²)<ref>http://www.ttlg.com/forums/showthread.php?t=92578&p=1187699&viewfull=1#post1187699</ref> |
==Strategic Analysis== |
==Strategic Analysis== |
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*Essential to melee-based character builds, very beneficial to all but completely non-melee characters |
*Essential to melee-based character builds, very beneficial to all but completely non-melee characters |
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− | *Even modest PSI rating boosts melee attacks significantly, especially, when combined with [[Psi Booster]], [[ |
+ | *Even modest PSI rating boosts melee attacks significantly, especially, when combined with [[Psi Booster]], [[PsiBoost™]] [[Implant]], and/or [[WormSkin Armor]]. |
*High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows. |
*High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows. |
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*Even if you don't normally do hand-to-hand combat, this can be combined with [[Cerebro-Energetic Extension]] (a psionic 'sword') to inflict amazingly potent damage. |
*Even if you don't normally do hand-to-hand combat, this can be combined with [[Cerebro-Energetic Extension]] (a psionic 'sword') to inflict amazingly potent damage. |
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==References== |
==References== |
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− | <references/> |
+ | <references /> |
---- |
---- |
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{{SS2PsionicDisciplines}} |
{{SS2PsionicDisciplines}} |
Revision as of 10:52, 15 September 2019
Adrenaline Overproduction is a Tier Two psionic discipline that multiplies hand-to-hand damage by a factor based on current PSI.
Duration: 10 seconds per PSI.
Damage Factor Table [1]
PSI Level | Damage Factor |
1 | 1.13 |
2 | 1.52 |
3 | 2.17 |
4 | 3.08 |
5 | 4.25 |
6 | 5.68 |
7 | 7.37 |
8 | 9.32 |
Notes
- Overloading affects only duration, not damage
- The equation for the damage factor is: 1 + (0.13 x PSI²)[2]
Strategic Analysis
- Essential to melee-based character builds, very beneficial to all but completely non-melee characters
- Even modest PSI rating boosts melee attacks significantly, especially, when combined with Psi Booster, PsiBoost™ Implant, and/or WormSkin Armor.
- High PSI rating, good melee weapon and associated skills make melee-attacks virtually unstoppable and able to kill all enemies with just 1 or 2 blows.
- Even if you don't normally do hand-to-hand combat, this can be combined with Cerebro-Energetic Extension (a psionic 'sword') to inflict amazingly potent damage.